Whatever the case, it is important that Apple has made clear its intentions to optimised Metal performance on Apple Silicon Macs by leveraging its own GPU designs, named after the Metal API. However, modern third party GPUs from the likes of AMD, Nvidia, IMG, Intel, and Qualcomm are tiled architecture compatible/capable too. It highlights that the Tile Based Deferred Rendering (TBDR) GPU architecture for Apple Silicon Macs is a significant step up from the Immediate Mode Rendering pipeline of older Macs. The presentation the slide is from goes some way to explaining to developers how they will translate or port your graphics-intensive app over to Apple Silicon - including Apple GPUs. "MacOS Arm64 according to Apple removes support for AMD GPUs too, Apple GPUs all the way." "The future will be very interesting," commented the Tweeter. The slide above was shared by Longhorn on Twitter and is from a WWDC 2020 presentation dubbed Bring your Metal app to Apple Silicon Macs. Now, a previously unpublished slide from WWDC has been shared that casts some light on the GPUs that the new 'Apple Silicon' Macs are going to be using. At last the rumours that had been bubbling beneath the surface for years precipitated the news that had been expected. In a piece of tech industry quaking news shared at Apple's WWDC, the Cupertino tech giant announced a two year x86 to Arm Mac CPU transition period.
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